![]() ![]() +Added tax expenses to two fiscal expense reports +Fixed AI factory production over maximum line limits (Should also fix the same issue with Auto Production tool.) Gearcity cancel redesign mac#+Bought a refurbed MacMini (I'll start the Mac port soon as I get it.) +Consumers now take into consideration fuel type when buying a vehicle. +Component popularity random events now added, +Assisted Designer sliders settings redesigned +Assisted Designer Component selection redesign +Redesigned vehicle ratings importance system +Fixed Duplicate car model names, along with incorrect usage dates. +Fixed Fullscreen map movement bug with hardware mouse +Fixed bug where factories lines do not reset after ending production of a vehicle that is still using production lines +Fixed bug showing vehicles in unassigned engine contracts windows With no minor builds to distract me, I'm pretty confident I'll hit the date.įor a nice big overview of what I'll be working on, see the first link on this page: ![]() There is also a lot of tedious work, which always takes time. ![]() As such I'll be taking my time to make sure things work very well. This is an extremely important build to balance out and improve game play. Since we're moving back to Major build only releases, this thread will become much more important.ġ.18 is mainly focusing on changes to the RnD system, internal car stats, how the company and consumer AI interacts with those stats, and lots of other little goodies. ![]()
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